fs_menu.vim (10326B)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 | " ============================================================================ " File: fs_menu.vim " Description: plugin for the NERD Tree that provides a file system menu " Maintainer: Martin Grenfell <martin.grenfell at gmail dot com> " Last Change: 17 July, 2009 " License: This program is free software. It comes without any warranty, " to the extent permitted by applicable law. You can redistribute " it and/or modify it under the terms of the Do What The Fuck You " Want To Public License, Version 2, as published by Sam Hocevar. " See http://sam.zoy.org/wtfpl/COPYING for more details. " " ============================================================================ if exists("g:loaded_nerdtree_fs_menu") finish endif let g:loaded_nerdtree_fs_menu = 1 "Automatically delete the buffer after deleting or renaming a file if !exists("g:NERDTreeAutoDeleteBuffer") let g:NERDTreeAutoDeleteBuffer = 0 endif call NERDTreeAddMenuItem({'text': '(a)dd a childnode', 'shortcut': 'a', 'callback': 'NERDTreeAddNode'}) call NERDTreeAddMenuItem({'text': '(m)ove the current node', 'shortcut': 'm', 'callback': 'NERDTreeMoveNode'}) call NERDTreeAddMenuItem({'text': '(d)elete the current node', 'shortcut': 'd', 'callback': 'NERDTreeDeleteNode'}) if has("gui_mac") || has("gui_macvim") call NERDTreeAddMenuItem({'text': '(r)eveal in Finder the current node', 'shortcut': 'r', 'callback': 'NERDTreeRevealInFinder'}) call NERDTreeAddMenuItem({'text': '(o)pen the current node with system editor', 'shortcut': 'o', 'callback': 'NERDTreeExecuteFile'}) call NERDTreeAddMenuItem({'text': '(q)uicklook the current node', 'shortcut': 'q', 'callback': 'NERDTreeQuickLook'}) endif if g:NERDTreePath.CopyingSupported() call NERDTreeAddMenuItem({'text': '(c)opy the current node', 'shortcut': 'c', 'callback': 'NERDTreeCopyNode'}) endif "FUNCTION: s:echo(msg){{{1 function! s:echo(msg) redraw echomsg "NERDTree: " . a:msg endfunction "FUNCTION: s:echoWarning(msg){{{1 function! s:echoWarning(msg) echohl warningmsg call s:echo(a:msg) echohl normal endfunction "FUNCTION: s:promptToDelBuffer(bufnum, msg){{{1 "prints out the given msg and, if the user responds by pushing 'y' then the "buffer with the given bufnum is deleted " "Args: "bufnum: the buffer that may be deleted "msg: a message that will be echoed to the user asking them if they wish to " del the buffer function! s:promptToDelBuffer(bufnum, msg) echo a:msg if g:NERDTreeAutoDeleteBuffer || nr2char(getchar()) ==# 'y' " 1. ensure that all windows which display the just deleted filename " now display an empty buffer (so a layout is preserved). " Is not it better to close single tabs with this file only ? let s:originalTabNumber = tabpagenr() let s:originalWindowNumber = winnr() exec "tabdo windo if winbufnr(0) == " . a:bufnum . " | exec ':enew! ' | endif" exec "tabnext " . s:originalTabNumber exec s:originalWindowNumber . "wincmd w" " 3. We don't need a previous buffer anymore exec "bwipeout! " . a:bufnum endif endfunction "FUNCTION: s:promptToRenameBuffer(bufnum, msg){{{1 "prints out the given msg and, if the user responds by pushing 'y' then the "buffer with the given bufnum is replaced with a new one " "Args: "bufnum: the buffer that may be deleted "msg: a message that will be echoed to the user asking them if they wish to " del the buffer function! s:promptToRenameBuffer(bufnum, msg, newFileName) echo a:msg if g:NERDTreeAutoDeleteBuffer || nr2char(getchar()) ==# 'y' let quotedFileName = "'" . a:newFileName . "'" " 1. ensure that a new buffer is loaded exec "badd " . quotedFileName " 2. ensure that all windows which display the just deleted filename " display a buffer for a new filename. let s:originalTabNumber = tabpagenr() let s:originalWindowNumber = winnr() let editStr = g:NERDTreePath.New(a:newFileName).str({'format': 'Edit'}) exec "tabdo windo if winbufnr(0) == " . a:bufnum . " | exec ':e! " . editStr . "' | endif" exec "tabnext " . s:originalTabNumber exec s:originalWindowNumber . "wincmd w" " 3. We don't need a previous buffer anymore exec "bwipeout! " . a:bufnum endif endfunction "FUNCTION: NERDTreeAddNode(){{{1 function! NERDTreeAddNode() let curDirNode = g:NERDTreeDirNode.GetSelected() let newNodeName = input("Add a childnode\n". \ "==========================================================\n". \ "Enter the dir/file name to be created. Dirs end with a '/'\n" . \ "", curDirNode.path.str() . g:NERDTreePath.Slash(), "file") if newNodeName ==# '' call s:echo("Node Creation Aborted.") return endif try let newPath = g:NERDTreePath.Create(newNodeName) let parentNode = b:NERDTreeRoot.findNode(newPath.getParent()) let newTreeNode = g:NERDTreeFileNode.New(newPath) if empty(parentNode) call b:NERDTreeRoot.refresh() call b:NERDTree.render() elseif parentNode.isOpen || !empty(parentNode.children) call parentNode.addChild(newTreeNode, 1) call NERDTreeRender() call newTreeNode.putCursorHere(1, 0) endif catch /^NERDTree/ call s:echoWarning("Node Not Created.") endtry endfunction "FUNCTION: NERDTreeMoveNode(){{{1 function! NERDTreeMoveNode() let curNode = g:NERDTreeFileNode.GetSelected() let newNodePath = input("Rename the current node\n" . \ "==========================================================\n" . \ "Enter the new path for the node: \n" . \ "", curNode.path.str(), "file") if newNodePath ==# '' call s:echo("Node Renaming Aborted.") return endif try let bufnum = bufnr("^".curNode.path.str()."$") call curNode.rename(newNodePath) call NERDTreeRender() "if the node is open in a buffer, ask the user if they want to "close that buffer if bufnum != -1 let prompt = "\nNode renamed.\n\nThe old file is open in buffer ". bufnum . (bufwinnr(bufnum) ==# -1 ? " (hidden)" : "") .". Replace this buffer with a new file? (yN)" call s:promptToRenameBuffer(bufnum, prompt, newNodePath) endif call curNode.putCursorHere(1, 0) redraw catch /^NERDTree/ call s:echoWarning("Node Not Renamed.") endtry endfunction " FUNCTION: NERDTreeDeleteNode() {{{1 function! NERDTreeDeleteNode() let currentNode = g:NERDTreeFileNode.GetSelected() let confirmed = 0 if currentNode.path.isDirectory let choice =input("Delete the current node\n" . \ "==========================================================\n" . \ "STOP! To delete this entire directory, type 'yes'\n" . \ "" . currentNode.path.str() . ": ") let confirmed = choice ==# 'yes' else echo "Delete the current node\n" . \ "==========================================================\n". \ "Are you sure you wish to delete the node:\n" . \ "" . currentNode.path.str() . " (yN):" let choice = nr2char(getchar()) let confirmed = choice ==# 'y' endif if confirmed try call currentNode.delete() call NERDTreeRender() "if the node is open in a buffer, ask the user if they want to "close that buffer let bufnum = bufnr("^".currentNode.path.str()."$") if buflisted(bufnum) let prompt = "\nNode deleted.\n\nThe file is open in buffer ". bufnum . (bufwinnr(bufnum) ==# -1 ? " (hidden)" : "") .". Delete this buffer? (yN)" call s:promptToDelBuffer(bufnum, prompt) endif redraw catch /^NERDTree/ call s:echoWarning("Could not remove node") endtry else call s:echo("delete aborted") endif endfunction " FUNCTION: NERDTreeCopyNode() {{{1 function! NERDTreeCopyNode() let currentNode = g:NERDTreeFileNode.GetSelected() let newNodePath = input("Copy the current node\n" . \ "==========================================================\n" . \ "Enter the new path to copy the node to: \n" . \ "", currentNode.path.str(), "file") if newNodePath != "" "strip trailing slash let newNodePath = substitute(newNodePath, '\/$', '', '') let confirmed = 1 if currentNode.path.copyingWillOverwrite(newNodePath) call s:echo("Warning: copying may overwrite files! Continue? (yN)") let choice = nr2char(getchar()) let confirmed = choice ==# 'y' endif if confirmed try let newNode = currentNode.copy(newNodePath) if empty(newNode) call b:NERDTreeRoot.refresh() call b:NERDTree.render() else call NERDTreeRender() call newNode.putCursorHere(0, 0) endif catch /^NERDTree/ call s:echoWarning("Could not copy node") endtry endif else call s:echo("Copy aborted.") endif redraw endfunction function! NERDTreeQuickLook() let treenode = g:NERDTreeFileNode.GetSelected() if treenode != {} call system("qlmanage -p 2>/dev/null '" . treenode.path.str() . "'") endif endfunction function! NERDTreeRevealInFinder() let treenode = g:NERDTreeFileNode.GetSelected() if treenode != {} let x = system("open -R '" . treenode.path.str() . "'") endif endfunction function! NERDTreeExecuteFile() let treenode = g:NERDTreeFileNode.GetSelected() if treenode != {} let x = system("open '" . treenode.path.str() . "'") endif endfunction " vim: set sw=4 sts=4 et fdm=marker: |